
I am a Unity game developer focused on building gameplay systems and interactive experiences. I work primarily with C# and Unity, developing both 2D and 3D projects centered around mechanics such as exploration, interaction, and systems-driven gameplay.
After more than two decades working in warehousing and retail, I am now pursuing a career in the gaming industry to align my work with my lifelong passion for video games. I completed a Unity and C# development program through CircuitStream, endorsed by The University of British Columbia, and continue to expand my skills through ongoing learning and personal projects, including Unity’s Junior Developer pathway.
Alongside programming, I am developing skills in 3D asset creation using Blender (modeling, PBR texturing, animation, and rigging), as well as 2D/UI tools such as GIMP, Inkscape, and PixelEdit. While still learning, this helps me better understand the full game development pipeline and communicate more effectively with artists.
I am currently working on a systems-driven warehouse logistics game focused on crate sorting mechanics and gameplay systems.
I value clear communication, continuous learning, and being someone a team can rely on.
🔗 Links
LinkedIn: www.linkedin.com/in/patmanlow
Github: https://github.com/RangedAssassin
Youtube: https://www.youtube.com/channel/UCd6rbuPBxsPcXo8HUdvLpdQ